Ergonomics 3
- Faculty
Faculty of Engineering and Computer Science
- Version
Version 11.0 of 01/28/2020
- Code of Module
11B0599
- Modulename (german)
Ergonomie 3
- Study Programmes
Industrial Design (B.A.)
- Level of Module
2
- Mission Statement
Interaction with technical screen-based devices increasingly determines our everyday life. The user acceptance of the technically complex devices essentially depends on the design of the user interface (hardware and software).The interface of these devices differs fundamentally from the non-screen-bound devices - however, it is based on its own metaphors and philosophies. In order to be able to professionally design this "user interface" between the user and the technical system, the students have to know advanced concepts of human-machine interaction. The focus is on the cognitive skills of humans and the interaction with the system.
- Content
- Introduction to user centered interface designDefinition of terms, definition of the subject area, perception psychology, principles of information processing, cognitive aspects in information processing, history of design in the interface area, interface designInteraction, consistency, navigation, layout, software architecture, front end design
- General guidelines and standards user centered interface designDIN EN ISO 9211, practical experience, design rules from special fields of application, special designs, visual perception, design laws, space, color.
- Special user groupsAge-appropriate design, applications for the disabled, child-friendly design, DIN 33455 barrier-free products, age-appropriate web interface architectures
- Relevance of the design of hardware elements in the interface design, basics of the design of hardware elements, ergonomic consideration, application examples.
- Learning Outcomes
Knowledge Broadening
The students acquire knowledge of the architectural, functional and design development of human-machine-environment systems, taking into account the properties and needs of users.
Knowledge Deepening
The students who have successfully studied this module acquire a fundamental competence in the scientific-theoretical assessment of existing and self-designed software and hardware user interfaces, with the integration of applicable rules and regulations.
Instrumental Skills and Competences
The students who have successfully studied this module use a number of standard and some advanced procedures and methods to process user data and to implement it in a structured manner in systems in order to gain, edit and improve information.
Communicative Skills and Competences
The students who have successfully studied this module are able to reflect on existing ideas, concepts, information and topics. They subject human-machine interaction to critical analysis and evaluation. They identify and analyze job-related problems and issues.
Systemic Skills and Competences
Students who have successfully completed this module apply a range of job-related skills, abilities, techniques and materials to handle standard and advanced tasks. They can work in job-related contexts of HMI development in an agile and interactive environment.
- Mode of Delivery
Seminar, internships, presentations, homework
- Expected Knowledge and/or Competences
Attendance at the event Ergonomics 1,2
- Responsible of the Module
Hofmann, Thomas
- Lecturer(s)
Hofmann, Thomas
- Credits
5
- Concept of Study and Teaching
Workload Dozentengebunden Std. Workload Lehrtyp 30 Seminare 30 ?bungen Workload Dozentenungebunden Std. Workload Lehrtyp 30 Veranstaltungsvor-/-nachbereitung 40 Hausarbeiten 10 Kleingruppen 10 Literaturstudium
- Recommended Reading
Karl H. E. Kroemer, Henrike B. Kroemer u. Katrin E. Kroemer-Elbert, Ergonomics. How to design for ease and efficiency, 2. Aufl., Upper Saddle River 2002.
Holger Luczak, Arbeitswissenschaft. Konzepte, Arbeitspersonen, Arbeitsformen, Arbeitsumgebung, 2. korr. Aufl. Berlin 1991.
Wesley E. Woodson, Barry Tillman u. Peggy Tillman, Human factors design handbook. Information and guidelines for the design of systems, facilities, equipment, and products for human use, 2. Aufl., New York u.a. 1992.
Hans-J?rg Bullinger u. Rolf Ilg, Ergonomie. Produkt- und Arbeitsplatzgestaltung Stuttgart 1994.
Ulrich Burandt, Ergonomie für Design und Entwicklung, Bergisch Gladbach-Bensberg 1978.
Gui Bonsiepe, Interface. Design neu begreifen, Mannheim 1996.
Anja Kiehn u. Ina Titzmann, Typographie interaktiv! Ein Leitfaden für gelungenes Screen-Design, Berlin u. a. 1998.
Anton Stankowski, Visuelle Kommunikation. Ein Design-Handbuch, 2., erw., überarb. und verb. Auf., Berlin 1994.
Klaus C. Hofer, Hansj?rg Zimmermann, Good webrations 2.0. Web Design & Wahrnehmung, eine Web Wirkungsanalyse, 2., vollst. überarb. und erw. Neuaufl., München 2000.
Jakob Nielsen, Designing Web Usability, 2., überarb. Aufl., Frankfurt a. M. 2003.
Measuring the user experience, Tom Tullis, Bill Albert, MK 2010
Open Design Now - Why Design cannot remain exclusive, Bas van Abel, BIS, 2011
Universal Design, Oliver Herwig,Birkh?user, 2008
ToDo - Die neue Rolle der Gestaltung in einer ver?nderten Welt, Florian Pfeffer, Hermann Schmidt, 2014
- Graded Exam
Project Report, written
- Examination Requirements
- Knowledge of the architectural, functional and creative development of human-machine interfaces taking ergonomic parameters into account- Knowledge of technical, normative and economic criteria- Competence of a scientific-theoretical assessment of existing and self-designed software and hardware user interfaces with the integration of applicable regulations and rules- Ability of an aesthetic design of digital and analog user interfaces taking into account the work task and working conditions as well as the individual factors of the users (tolerability, reasonableness and satisfaction).
- Duration
1 Term
- Module Frequency
Only Summer Term
- Language of Instruction
German